Christopher Doubleday
Senior Motion Designer
About
I'm Chris, a Senior Motion Designer. I build bold, high-energy motion graphics that help brands get noticed: animated systems, templates, and campaign pieces. After Effects is home base, backed by years of editing in Premiere Pro.
Experience
Work Experience
Moxie Pest Control
Jan 2025 — PresentProvo, Utah
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Senior Motion Designer
Oct 2026 — PresentPromoted following Live It Awards 2026
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Video Editor/Motion Designer
Jan 2025 — Oct 2026
- Designed and delivered the Live It Awards 2026 package solo: 49 assets in 6 weeks, up from 18 the prior year.
- Built 5 reusable 2.5D award templates (4 tier backgrounds plus Salesman of the Year) to produce 37 award animations, plus the intro, close, facade and stage assets.
- Created sports arena graphics shown on the big screens at Delta Center and Lenovo Center.
- Oversaw projects from initial vision through final delivery, owning visual direction end to end.
- Designed and built over 10 mogrt templates enabling data-driven, scalable video production.
- Produced 2-3 videos per week including a weekly top-10 sales leaderboard series.
Video Editor
Mar 2024 — Sep 2024Not Enough Nelsons / Utah
- Produced high-retention edits averaging 2.9M views per video across the channel.
- Managed 4–8 hours of raw footage per video, efficiently selecting the highest-quality clips.
- Applied compositing and motion tracking to create polished, impactful moments throughout.
Lead Video Editor
Sep 2022 — Jan 2024Rose Anvil / Salt Lake City, Utah
- Trained 2 editors and overhauled the workflow, scaling output across multiple channels.
- Built custom Motion Graphic Templates enabling efficient, consistent data input across videos.
- Enforced brand consistency and editing standards across all content produced by the team.
Video Editor
Aug 2021 — Jun 2022Dava / Provo, Utah
- Managed 3 videos per day across a wide range of YouTube clients in gaming, lifestyle, and sports.
- Adapted quickly to each client's style and brand while maintaining quality under tight deadlines.
- Built foundational skills in client communication, asset management, and high-volume delivery.
Toolkit
Hard Skills
After Effects
The industry standard in Motion Design, and a tool I use for every project.
Premiere Pro
My go-to editing software, allowing for easy After Effects integration.
Blender
Working with 3D software has allowed me to become a well-rounded editor.
Photoshop
With Photoshop, I'm able to quickly edit, touch-up and export images.